Ignoring the different types of abilities for a moment, an ability is any effect a permanent (land, creature, artifact, enchantment, or Planeswalker) can have on the game
Due to the nature of the deck the Cryptic Command is typically incredibly game swinging
I highlight some of the best white and red draw spells along the way, but the main focus is the dual-color draw cards of Boros
Oftentimes acting as Force of Will numbers five and six in Legacy Delver strategies and serving to check some of the brokenness in Modern, Force of Negation will continue to hold a high-value long term
There's a certain beauty to the almost tongue-in-cheek quadruple cascade, though you'll want to snag the extended art for the cleanest version of the card
It also can help an opponent dig their way back into a game if they are falling out of the race, and you still get a card